Shocks and events
What moves each country's economy without anyone deciding anything, and how the player can respond to it. This page covers equations E13, E18 and E34.
In plain words
Every day, each country receives two small shocks, one on activity and the other on prices (E13). Because part of the shock on activity is the same for all countries, economies rise and fall a little together. From time to time a big event strikes, such as a pandemic, an El Niño episode, a food price spike or a natural disaster (E18), and it costs what studies have measured for real events. The player can respond to the one that hits their country, with aid, reconstruction, a lockdown or a VAT cut (E34).
In the game
Shocks and events are what make one game different from another. Two games started with the same seed, the number that sets the randomness of a game, are identical, whereas two different seeds give two different worlds. When an event begins, the game says which one, so that the player knows why the world has just changed. If it strikes the player's country, a window stops the clock and gives what the event does to output over a year, including the lasting part, and the jump in prices. These figures are the shock given by the catalogue and not a forecast, since the central bank and the budget then respond to it. The news item stays in the news log. No country causes these events and the player cannot prevent them, but they can respond to them. A window offers the player the responses that the catalogue provides for this event, and they have 30 days to choose one.
When a game is created, settings can switch off the small shocks, their common share or the events, and make the shocks stronger or the events more frequent or more severe. Even with the events, the world of advanced countries remains a little too calm, because the major disasters mostly strike small, highly exposed countries, such as Taiwan, the Philippines or the islands, rather than France or the United States. What advanced countries lack above all is trade, through which the crises of other countries spread to them (§8.2).
The basics
In reality, the economy moves in jolts that nobody can predict one by one, such as a poor harvest that drives up food prices, a cold winter that makes energy dearer or a wave of pessimism that holds back spending.
The game represents these jolts with small shocks drawn at random every day, for each country. Their size is not picked by guesswork, since it is set country by country so that the economy, left to itself, varies as much as it did in reality between 2000 and 2019.
Nor do economies each move on their own, since most countries slow down at the same time when the world economy slows down. According to the studies, this common movement explains a little more than a quarter of the variations in an advanced country's growth, and less than a tenth for an emerging or low-income country. The game takes this into account.
Finally, there are the big blows, rare but easy to name, such as a pandemic, an El Niño episode or a natural disaster, which the game draws at random as often as they happen in reality, giving them the effect that studies have measured. Debt crises and credibility crises do not come from this draw. They arise from the game's own mechanisms, which are described under the debt crisis and the loss of credibility.
E13. The shocks that move the world without the player
In plain words
Every day, each country receives two small shocks. The first is added to activity, and the economy then takes months to absorb it. Part of this shock is drawn only once for all countries, which makes economies rise and fall together. The second shock shifts prices, those of food or energy for example, then fades little by little, losing half its effect in 180 days.
The studio applies this second shock to the price level, that is, to what things cost, rather than to inflation, which measures how fast they become more expensive. Applied to inflation, the shock stayed in inflation's memory, and in very volatile countries whose central bank targets low inflation, such as Burkina Faso, Mali or the Central African Republic, it set off spirals of falling prices of up to 29% a year. The data never show such spirals. In these countries, food prices jump and then fall back.
Every day, France receives a demand shock, the one that hits activity, with a typical size of 0.103 points, and a price shock of 0.034 points. These shocks are tiny taken one by one, but added up over a year they make its annual growth vary by about 1.1 points and the change in its inflation vary by about 0.5 points, which are the variations measured in its data from 2000 to 2019. In an advanced country, 27% of the variance of the demand shock comes from the world share. The shocks of two advanced countries are therefore linked, with a correlation of 0.27, and those of an advanced country and an emerging country with a correlation of 0.15.
In the formula:
| Symbol | What it is | France |
|---|---|---|
| \(z^{D}\), \(z^{P}\) | the country's two draws, each day, around zero | |
| \(z^{W}\) | the day's world draw, the same for all countries | |
| \(w\) | the world share of the variance of the demand shock | 0.271 |
| \(\sigma^{D}\) | the size of the demand shock | 0.103 |
| \(\sigma^{P}\) | the size of the price shock | 0.034 |
| \(x\) | the temporary gap in the price level, in % | |
| \(\phi\) | the share of this gap that remains from one day to the next | |
| \(\pi^{vu}\) | the inflation people see, shocks included |
Show the full formula and its sourcesHow the size of the shocks is computed, what it reproduces well and less well, and what the equation leaves out.
Each day, each country draws two values from a standard normal distribution, zD and zP, which it receives scaled to its own size:
The demand shock adds to the output gap; the price shock shifts the published price level (x, E5), and this shift fades. A share w of the demand shock is common to the whole world. The value zW is drawn once a day, the same for all countries. The mix keeps a variance of one for each country, so its volatility stays that of the data, and it makes countries move together. Two advanced countries have shocks correlated at 0.27, an advanced and an emerging country at 0.15. The inflation people see, πvu = π + 365.25 · (xt+1 − xt), feeds their memory of inflation (E3). A price shock passes into expectations, and more so if the central bank has lost its credibility.
| Quantity | Value | Status | Source |
|---|---|---|---|
| σD, σP | per country (France: 0.103 points of output gap and 0.034 points of price level per day) | see below | |
world_factor_share w | 0.271 / 0.079 / 0.069 | Kose, Otrok and Prasad 2008, table 1, 1960-2005: the share of the variance of GDP growth that the world factor explains, for industrialised countries, emerging countries and other developing countries; taken as the common share of demand shocks | |
| target volatility | the robust standard deviation (1.4826 × the median absolute deviation) of annual growth and of the annual change in inflation, 2000-2019 | World Bank (WDI), with the IMF as fallback; France: 1.14 and 0.53 points | |
| cap on the target volatility | the 90th percentile of countries: 4.94 points for growth, 5.31 for inflation | beyond that, the deviations come from what the shocks do not represent: oil (Equatorial Guinea, Libya, Chad), war and collapse (Venezuela, Syria, South Sudan), the smallest economies (Nauru, Tuvalu) | |
price_shock_half_life_days | 180 days | a price shock (food, energy) shifts the price level and then unwinds: in the most volatile countries, one year's inflation is uncorrelated or negatively correlated with the next (Afghanistan −0.16, Chad −0.17, World Bank 2000-2019) |
Why. The IMF projection model has a shock in each of its equations, independent from one quarter to the next (Berg, Karam and Laxton 2006). This is what brings its world to life. Here, the size of the shocks is not taken from any study. It is computed so that the model, left to itself, varies as much as each country's economy has varied in ordinary times. The calculation is exact near equilibrium and requires no long simulation. One shock of each kind is given to the world on one day, and its trace is followed through output and prices (the impulse responses). This gives how much one unit of shock, falling on any day, moves annual growth and the annual change in inflation, measured as the World Bank measures them, on annual averages. The variances add up over the days and over the two independent shocks. That makes two equations for two sizes, solved country by country. The world is first left for forty years without shocks, so that a country that starts far from its anchors, such as Argentina, is not measured along the way. Checked: over a hundred years with these shocks alone, without the world events (E18), simulated volatility divided by observed volatility is 1.00 at the median for growth and 0.99 for inflation (from 0.90 to 1.10 between the 10th and the 90th percentile).
Recessions, against the data. Measured as the World Bank measures growth, in annual averages, recessions have the right frequency and the right depth: one year of negative growth in five in advanced countries (22% of years, against 18% from 2000 to 2019), 13% in emerging countries (12%); the worst year in twenty falls 4.5 and 4.3 points below median growth (4.5 and 4.2 in the data). Low-income countries vary less than in the data (7% negative years against 12%), because their shocks are clipped at the 90th percentile. These measures count the world events (E18) together with the small shocks. France has more negative years than from 2000 to 2019 (17% against 5%), because its potential growth, 1.1%, is lower than its past growth, 1.8%. Italy, which grew by 0.8% a year over those twenty years, had one negative year in four (25% of years; 27% in the model). From one quarter to the next, growth has the persistence found in the data: its autocorrelation is 0.09 at the median of advanced countries, while it ranges from −0.38 (France) to 0.30 (United States) in the G7, median 0.07 (Campbell and Mankiw 1988, table 6). What does not work: dated quarter by quarter, as Claessens, Kose and Terrones (2008) date them, recessions are three times too frequent in advanced countries (3.5 per decade and 30% of the time, against 1.2 and 11% in 21 OECD countries from 1960 to 2007), with a comparable duration (3 quarters) and a deeper fall (−3.2% against −1.9%). The United States comes closest (2.0 per decade; 1.5 in the data); countries with low potential growth (France, Italy, Japan) have from 3 to 3.5. Daily shocks produce too many short recessions, which the annual average wipes out. Persistent shocks would produce a few fewer, at the cost of quarterly growth that is far too regular. At 0.5 per quarter, there are 2.9 recessions per decade and an autocorrelation of 0.57; at 0.9, 1.8 and 0.81, while the G7 is at 0.07 at the median and the United States at 0.30 (without the events, and 3.6 recessions per decade without persistence). Smaller shocks would also produce fewer, but they would break the annual calibration. This is still to be decided.
Why a robust standard deviation. A crisis or a hyperinflation weighs little on the median absolute deviation, while it would dominate the ordinary standard deviation. The shocks represent ordinary times; crises are the business of the model itself (E16, E17).
Why a price shock that fades. The first version made the shock fall on inflation itself, which kept it in memory. In very volatile countries with a low target (Burkina Faso, Mali, the Central African Republic), this set off deflationary spirals (−29% inflation) that the data never show. In those countries, food prices jump and then fall back.
Randomness comes from a single generator, seeded with the game's seed, which draws the same number of values each day in the same order (one row per use, one column per country), whatever happens in the world. Two games with the same seed are identical to the bit, and one player's decisions do not shift the draws of any other country. The generator is ChaCha8, and the normal values are drawn from it by the Box-Muller transform, with mathematical functions that are identical on all machines.
What it simplifies. The common share is that of growth, applied to the shocks. It does not touch price shocks, while inflation also has its world share. The big common blows, such as a pandemic or an El Niño, are the world events (E18). The shocks are symmetric, while real inflation shoots up more often than it drops, and the most volatile countries still go through a few deflations of more than 11% (0.01% of country-months). The demand shock has no persistence of its own. It gets its persistence from the output gap (0.75 per quarter), and that is enough for the persistence of growth from one quarter to the next; but quarterly recessions are too frequent (see above).
E18. World events
In plain words
The game keeps a catalogue of eleven kinds of events, from the epidemic that hits one country to the severe pandemic. Every day, a draw decides for each of them whether it begins, so that it happens as often as in reality. A world event hits all countries at once, each according to its exposure, whereas a local event hits only one, drawn at random.
For earthquakes, cyclones and droughts, the country hit is drawn according to its exposure, which is read from the map, in the provinces that the country holds. For earthquakes and cyclones, exposure counts the past ones that reached at least 5% of the country's inhabitants, so a cyclone that reaches only Guadeloupe does not count as a major disaster for France. For droughts, it measures the share of the country's land that has a steppe climate. When a department changes hands, its exposure goes with it. Floods and epidemics, on the other hand, fall on a country drawn at random, all countries being equally exposed.
The event acts on the same day. It makes activity fall or rise at a stroke, and then the economy recovers at its usual pace. It also shifts prices, by a gap that then fades, and it can destroy for good part of what the country is able to produce, in other words part of its potential GDP. A drought strikes a second time two years later and removes a further part of potential GDP, except in advanced countries, where studies find no effect from it.
A severe pandemic happens on average once every 129 years. In an advanced country like France, it costs 6.3% of output in the first year, of which 3 points never come back and are removed from potential GDP. The other 3.3 go through the output gap, which measures how far the economy produces above or below its potential. The game makes this gap fall by 5.5 points on the first day, and because the gap then climbs back at its usual speed, the fall costs 3.3% on average over the year. Prices fall by 1%, and then this fall fades in turn.
A major earthquake costs an advanced country 0.64% of its output on average, and there are 0.85 of them a year in the world. Japan, which is highly exposed, receives 3.9% of them, which gives it a chance of about one in 31 of suffering one within a year, whereas France receives 0.0% of them.
In the formula:
| Symbol | What it is | Severe pandemic, France |
|---|---|---|
| \(u_k\) | the day's draw for event k, between 0 and 1 | |
| \(\lambda_k\) | its frequency per year in the world | 0.00775, once every 129 years |
| \(f_k\) | the frequency multiple chosen in the game settings | 1 |
| exposure | a country's share in the draw of a local event | |
| \(\Delta Y\) | the change in output in the first year, not counting the lasting part | −3.3% |
| \(\bar m\) | what a jump that fades at the speed of the output gap costs on average over the year | 0.595 |
| \(s_y\) | the share of the output gap that closes each day (E1) | 0.31% |
| \(\Delta P\) | the jump in the price level | −1% |
| \(\Delta Y^{*}\) | the lasting change in potential GDP | −3% |
Show the full formula and its sourcesHow events are drawn, the catalogue with its sources, the calculations and the choices, and what the equation leaves out.
Each day, for each kind of event k in the catalogue, a uniform draw uk decides whether it begins:
where λk is its frequency per year in the world, and fk the frequency multiple chosen in the game settings. For a local event, a second draw picks the country hit, in proportion to its exposure. A third draw picks the severity s, between the weakest and the strongest effect given by the catalogue, and it is the same for all the countries the event hits. The event acts on the same day, through three channels, for each country i:
ΔY is the change in output over the first year, not counting its lasting part. It is the jump in the output gap that, left to close at its own speed sy (E1), costs ΔY on average over the year (with m̄ = 0.595, a jump of 5.5 points costs 3.3% in the first year). ΔP is the jump in the price level, which fades like price shocks do (E13). ΔY* is the lasting change in potential GDP. What is destroyed is not rebuilt. The total change in the first year is ΔY + ΔY*. An event can act again in the following years (a drought, two years later). Each step acts through the same three channels, on the day it falls, with the event's severity and on the event's country.
The catalogue is part of the game's data:
| Event | Scope | Frequency | Effect (ΔY + ΔY*, ΔP) | Status | Source |
|---|---|---|---|---|---|
| severe pandemic | world | 1 every 129 years | first year −6.3% (advanced), −6.6% (emerging), −5.1% (low-income), of which −3% lasting; prices −1% (advanced), +0.5% (elsewhere) | Marani et al. 2021 (corrected in 2023); IMF, WEO of January 2020 and of April 2021 | |
| influenza pandemic | world | 2% a year | −0.7 to −3.1%; prices +0.3 to +0.8% | Jonas 2013 (1 to 3% a year; mild cost 0.7%, moderate 3.1%); McKibbin and Sidorenko 2006, table 8 | |
| strong El Niño | world, 34 countries | 10 episodes in 75 years | from −1.0% (Indonesia) to +1.8% (Thailand); prices up to +1.0% (Mexico) | NOAA, ONI index; Cashin, Mohaddes and Raissi 2015, tables 3 and 7 | |
| food price spike | world | 6 in 40 years | prices +0.35 to +0.7% (advanced), +0.5 to +2% (emerging), +4 to +5.3% (low-income) | Trostle 2011; World Bank 2019 (the share of the rise in inflation that is due to food); Furceri et al. 2016 | |
| major volcanic eruption | world | 1 per century | the mildest food price spike | Newhall, Self and Robock 2018 | |
| extreme solar storm | world | 1 every 150 years | −3.9 to −5.6% everywhere | Lloyd's and AER 2013; Schulte in den Bäumen et al. 2014 | |
| major earthquake | one country, where strong earthquakes have reached at least 5% of its population | 0.85 a year | −0.64% (advanced); −1.11%, of which −0.48% lasting (elsewhere); no effect on prices | IMF 2025 (34 of the 190 large disasters; threshold: figure 9); Parker 2016; footprints: USGS | |
| major tropical cyclone | one country, where hurricanes have reached at least 5% of its population | 2.175 a year | the same, and prices +0.6 to +1.8% (outside advanced countries) | IMF 2025 (87 storms; threshold: figure 9); Parker 2016; footprints: NOAA, IBTrACS | |
| severe drought | one country, according to the share of its land outside deserts that has a steppe climate | 0.25 a year (lower bound) | outside advanced countries: −1.41% in the first year, then −0.51 points again two years later, −1.67% lasting in total; prices +0.6 to +1.8%; no significant effect in advanced countries | Fomby, Ikeda and Loayza 2009, tables IV.2 and IV.3; Loayza et al. 2012; IMF 2025 (10 droughts); Parker 2016; exposure: Köppen climates | |
| major flood or other disaster | one country | 1.475 a year | the same, and prices +0.6 to +1.8% (outside advanced countries) | IMF 2025 (43 floods, 4 fires, 12 others); Parker 2016 | |
| epidemic | one country | 4 in 14 years | −1.4%, of which −0.4% lasting | Ma, Rogers and Zhou 2020 |
Why. The small shocks of E13 represent ordinary times. Real fluctuations are also made of a few big blows that can be identified, that are rare and that often hit all countries at once. An anonymous shock tells the player nothing. “Severe pandemic” or “Strong El Niño” tells them why the world has just changed, and gives them a reason to act. No event is caused by a country. Events are natural phenomena, epidemics and accidents, which the player suffers without being able to prevent them.
The calculations. The lasting part of a disaster is the loss of the first year, net of the rebound in the following year. Growth of −1.11 then +0.63 points gives a lasting −0.48% (IMF 2025, emerging countries that are not islands); −1.40 then +1.0 gives −0.4% for an epidemic (Ma et al. 2020). The drought follows the four years of Fomby, Ikeda and Loayza (growth in GDP per head of −1.41, +0.22, −0.51 and +0.03 points in developing countries), which gives a level of −1.41, −1.19, −1.70 and then −1.67%. The first step removes 1.19% of potential GDP and a further 0.22 points over the year. The second, two years later, removes 0.48% of potential GDP and a further 0.03 points over its year. The severe pandemic loses 6.3% in the first year in advanced countries (the gap between growth in 2020 and its forecast of January 2020), of which 3% is lasting (world output in 2024 below its pre-pandemic path, IMF). So ΔY = −3.3 and ΔY* = −3.0. The food price spike keeps the share of the rise in inflation that the World Bank attributes to food. That share is two thirds in low-income countries (+8 and +6 points in 2007-2008 and 2010-2011, hence +4.0 to +5.3), and half in emerging countries (+4 and +1, hence +0.5 to +2.0). The frequencies are counts: 10 strong El Niño episodes in 75 years (a peak of the ONI index of at least 1.5), six spikes in forty years, 190 large isolated disasters in forty years (a lower bound), split by type as in the IMF sample (87 storms, 43 floods, 34 earthquakes, 10 droughts, 16 others), and four epidemics from 2003 to 2016. The frequency of a VEI 6 eruption follows from that of VEI 7 eruptions, one or two per millennium, since each class is 6 to 7 times more frequent than the next.
The choices. 1) The eruption acts through harvests, with the effect of the mildest food price spike. No study puts a figure on its macroeconomic effect (Pinatubo left no trace of one). 2) The solar storm spreads the world loss equally, for lack of a published breakdown, although high latitudes would be hit harder. 3) The “Europe” region of Cashin et al. is carried over to the twenty members of the euro area, and the effect of one standard deviation of their index is carried over to strong episodes. 4) Where disasters strike. Exposure belongs to places, not to countries. It is described province by province, and the model adds it up over the provinces that a country holds on the day of the draw, so a province that changes hands takes its exposure with it. No ready-made exposure index could be redistributed (EM-DAT forbids redistribution and commercial use; INFORM mixes in components under other licences), so exposure is estimated. Each strong, shallow earthquake recorded since 1900 (USGS) and each storm of hurricane force since 1980 (NOAA, IBTrACS) leaves a footprint, made of the provinces it reached (within one degree of the epicentre, or half a degree of the track) and the share of the land of each one that it covered. A footprint counts for a country only if it reaches at least 5% of its population, the inhabitants of a province being spread evenly over its land. This is the threshold at which the IMF finds the same effects as for its disasters with damage above 1% of GDP (Nguyen et al. 2025, figure 9). A cyclone that reaches Guadeloupe is therefore not a major disaster for France. The country hit is drawn in proportion to the number of footprints that count for it, and the event then falls on the provinces of one of them, which the map can show. A drought falls on a country in proportion to the share of its land outside deserts that has a steppe climate (the game's climate map), then on one of its steppe provinces. Floods, other disasters and epidemics fall on a country drawn at random, all countries being equally exposed. The method makes three choices. The reach of an event is the same whatever its strength; “reached” is taken to mean “affected”, which is what the IMF measures; and the population is spread evenly within a province. 5) The effects by type. The drought follows Fomby, Ikeda and Loayza, who measure its effect year by year, and whose results Loayza et al. (2012) confirm; the IMF leaves droughts that last several years out of its sample. The other disasters keep the IMF's average effect by group of countries, because for them the studies contradict one another. Only earthquakes have no effect on prices (Parker 2016).
Checked: when it is forced on its own on a first day, in the middle of its range, each event costs in the model what its source says, to within a few hundredths, even though central banks and budgets react. The severe pandemic costs −6.35% in France (−6.3 expected) and −6.53% in Brazil (−6.6); the solar storm −4.86% (−4.75); El Niño −0.99% in Indonesia (−1.01); an earthquake −1.10% in Vanuatu, the most exposed emerging country (−1.11); a cyclone −1.08% in the Philippines (−1.11); a drought −1.39% in Botswana in the first year (−1.41), and nothing in an advanced country. Over a hundred years, a game draws about as many events as the frequencies predict: 86 earthquakes (85 expected), 244 cyclones (217.5), 25 droughts (25), 154 floods and other disasters (147.5), 11 El Niño episodes (13.3), one severe pandemic (0.8).
What it simplifies. The loss from a cyclone, which Hsiang and Jina (2014) see growing for fifteen years, fits into one year and its rebound, as the IMF measures it. The two sources contradict each other. A footprint that counts for a country hits the whole country, with the IMF's average effect, whatever the share of its population reached beyond the threshold. An epidemic hits only one country, whereas SARS hit twenty-eight. Events are independent of one another, while El Niño and food price spikes often go together. They pass neither through trade nor through commodity prices, which the model does not have. The accidental blocking of a canal is not included, because it has neither a published frequency nor a measurable effect on output.
E34. Responses to events
In plain words
When an event hits the player's country, the player has 30 days to respond to it, only once, and the response works through channels the game already has. Some responses raise a budget line for a time, then put it back when the time comes. While the line is raised, the budget pushes activity like any spending, and the population groups receive what the line pays them. A lockdown, for its part, multiplies the output loss of the first year by 1.5 without saving anything, because the game counts neither the sick nor the dead. Almost all responses also raise popularity at once, and then this gain fades. Non-player countries do not respond.
A severe pandemic hits France. Without a response, it costs 6.3% of output in the first year, and 3.3 points of this go through the output gap. A lockdown adds half of these 3.3 points, or 1.65 points, so that the loss in the first year reaches 7.95%, and yet it brings 2 points of popularity straight away. The studio gives it this gain because a study finds that in spring 2020, lockdowns lifted the governments in office in the polls and raised trust in them. Strengthening the hospitals instead raises health spending by 0.3 points of GDP for a year, which supports activity, and brings 1 point of popularity.
| Event | Response | What it does | Popularity |
|---|---|---|---|
| earthquake, cyclone, flood or other disaster | emergency aid | economy and infrastructure, +0.3 points of GDP for 12 months | +1 point |
| reconstruction | economy and infrastructure, +0.8 points of GDP for 24 months | +1.5 points | |
| drought | aid to farmers | economy and infrastructure, +0.2 points of GDP for 12 months | +0.5 points |
| epidemic, influenza pandemic, severe pandemic | lockdown | the output loss of the first year multiplied by 1.5 | +2 points |
| strengthen the hospitals | health, +0.3 points of GDP for 12 months | +1 point | |
| food price spike | food voucher | other social benefits, +0.3 points of GDP for 6 months | |
| VAT cut | VAT, −0.5 points of GDP for 12 months |
In the formula:
| Symbol | What it is | Severe pandemic, France, lockdown |
|---|---|---|
| \(a\), \(n\) | how much a line is raised, in points of GDP, and for how many months | |
| \(f\) | the factor by which the response multiplies the change in output in the first year | 1.5 |
| \(\Delta Y\) | this change, not counting the lasting part (E18) | −3.3% |
| \((f - 1)\,\Delta Y\) | what the response adds, which acts on the same day like an event of that size | −1.65% |
Show the full rule and its sourcesThe deadline, the three channels of a response, each response with its source, and what they leave out.
When an event for which the catalogue provides responses hits a player's country, the player has event_response_days days to respond, between two days. A response goes through the channels the model already has:
- budget lines raised for a time: each by a points of GDP for n months, within the bounds of the line and of its side of the budget (E26), then given back by as much when the day comes. The budget responds to it as to any decision (E1, E8), and the groups according to what the line pays them (E27, E28);
- a larger or smaller cost of the event: the change in output over the first year, ΔY, multiplied by a factor f in the country that responds. The gap (f − 1) ΔY acts on the same day, like an event of that size (E18);
- a change in popularity, at once, which then returns towards its target at the pace of popularity (E12).
The player responds once per event. After the deadline, or if they lose power, they can no longer respond. Non-player countries do not respond, and the world they make is that of E18. Each response is an action recorded in the log, replayed when a save is loaded.
| Event | Response | Lines raised | f | Popularity | Status | Source |
|---|---|---|---|---|---|---|
| earthquake, cyclone, flood or other disaster | emergency aid | economy and infrastructure, +0.3 points of GDP, 12 months | 1 | +1 point | Healy and Malhotra (2009): voters reward relief paid after a disaster, not prevention; the sizes are choices | |
| reconstruction | economy and infrastructure, +0.8 points of GDP, 24 months | 1 | +1.5 points | same | ||
| drought | aid to farmers | economy and infrastructure, +0.2 points of GDP, 12 months | 1 | +0.5 points | same | |
| epidemic, influenza pandemic, severe pandemic | lockdown | — | 1.5 | +2 points | Bol, Giani, Blais and Loewen (2021): the lockdowns of spring 2020 raised incumbent governments in the polls and increased trust in them; the sizes are choices | |
| strengthen the hospitals | health, +0.3 points of GDP, 12 months | 1 | +1 point | — | ||
| food price spike | food voucher | other social benefits, +0.3 points of GDP, 6 months | 1 | — | Bellemare (2015): rising food prices drive unrest up; the voucher goes through benefits, and through them through the opinion and the anger of low-income households (E28, E33) | |
| VAT cut | VAT, −0.5 points of GDP, 12 months | 1 | — | same |
| Parameter | Value | Status | Source |
|---|---|---|---|
event_response_days | 30 days | the time to respond to an event; a game design choice |
What it simplifies. The responses are few and the same for every country. Their amounts are in points of GDP, not adjusted to the severity of the event. A response goes through no vote, and counts as an emergency decree. The lockdown costs output without saving anything, since the model counts neither the sick nor the dead. All it brings is popularity. Aid does not rebuild the destroyed potential. It supports demand for as long as it lasts.